ART

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Emotion - Culture - Contemplation

We strongly believe that VR is a perfect medium for Art, for the audiance to discover or re-dicsover a piece or even a form of art in a brand new way.

The perfect match to get techies to art and esthetes to tech!

Time to widden your audience!

From the operators’ point of view, Art can be a great kind of content to fill their venues off-peak hours.

So, what are you waiting for to get those in your location?

FEATURES

10 players
simultaneously

35 minutes in game
(fully customizable)

Footprint starting
from 64m² / 689 sqf

Off-the-shelf tech :
backpack & VR headsets

LE BAL DE PARIS DE BLANCA LI - SPECIFICATIONS

  • 26.25ft (8 meters)  wide
  • 26.25ft (8 meters)  deep
  • 8 ft (2.44 meters) high

VR backpacks (min GPU gtx 1070)
HTC Vive
HTC Vive trackers (full body avatars)

THE SCREAM - SPECIFICATIONS
COMING SOON

  • 32 ft (3 meters) wide
  • 32 ft (3 meters) deep
  • 8 ft (2.44 meters) high

VR headsets

Compatible HTC Vive Wireless.

"Video game is the 10th form of art. It took time to admit it, and my guess is that VR will be the 11th. VR and Art share so much in common : Immersion for sure, but also emotion, empathy, dream. It's all about sharing.
And VR as a wide mix of all other forms of art, from music to theatre, from video game to cinema, incarnates the ultimate medium to share art, that's a fact, waiting for being recognized as THE ultimate form of Art. "
Frédéric Lecompte
co-founder @BackLight

DISCOVER OUR ART EXPERIENCES

BackLight continues to create its own licenses for LBVR, from dynamic rides to high end hyperreality content.

If you want to create your own immersive content,
contact us.

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